Title
Goldilocks Conditions For Workplace Gamification: How Narrative Persuasion Helps Manufacturing Workers Create Self-Directed Behaviors
Abstract
Boredom is … a vital problem for the moralist, since half the sins of mankind are caused by the fear of it. (Bertrand Russell, “The Conquest of Happiness,” 1930). Humans are essentially storyteller...
Year
DOI
Venue
2021
10.1080/07370024.2020.1744145
HUMAN-COMPUTER INTERACTION
Keywords
DocType
Volume
Gamification, visualization, narrative persuasion, flow experience, moral goals, affective utility, self-directed behavior, extrinsic rewards, hedonic adaptation
Journal
36
Issue
ISSN
Citations 
5-6
0737-0024
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Kyoungwon Seo100.68
Sidney Fels21554317.17
Mujin Kang300.34
Changho Jung400.34
Hokyoung Ryu523629.04