Title | ||
---|---|---|
Goldilocks Conditions For Workplace Gamification: How Narrative Persuasion Helps Manufacturing Workers Create Self-Directed Behaviors |
Abstract | ||
---|---|---|
Boredom is … a vital problem for the moralist, since half the sins of mankind are caused by the fear of it. (Bertrand Russell, “The Conquest of Happiness,” 1930). Humans are essentially storyteller... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1080/07370024.2020.1744145 | HUMAN-COMPUTER INTERACTION |
Keywords | DocType | Volume |
Gamification, visualization, narrative persuasion, flow experience, moral goals, affective utility, self-directed behavior, extrinsic rewards, hedonic adaptation | Journal | 36 |
Issue | ISSN | Citations |
5-6 | 0737-0024 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kyoungwon Seo | 1 | 0 | 0.68 |
Sidney Fels | 2 | 1554 | 317.17 |
Mujin Kang | 3 | 0 | 0.34 |
Changho Jung | 4 | 0 | 0.34 |
Hokyoung Ryu | 5 | 236 | 29.04 |