Title
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering
Abstract
AbstractVirtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems ignore the gaze-dependent shift of the no-parallax point in the human eye. Here, we introduce a gaze-contingent stereo rendering technique that models this effect and conduct several user studies to validate its effectiveness. Our findings include experimental validation of the location of the no-parallax point, which we then use to demonstrate significant improvements of disparity and shape distortion in a VR setting, and consistent alignment of physical and digitally rendered objects across depths in optical see-through AR. Our work shows that gaze-contingent stereo rendering improves perceptual realism and depth perception of emerging wearable computing systems.
Year
DOI
Venue
2020
10.1145/3414685.3417820
ACM Transactions on Graphics
Keywords
DocType
Volume
applied perception, rendering, virtual reality, augmented reality
Journal
39
Issue
ISSN
Citations 
6
0730-0301
1
PageRank 
References 
Authors
0.35
0
3
Name
Order
Citations
PageRank
Brooke Krajancich161.51
Petr Kellnhofer212210.45
Gordon Wetzstein394572.47