Title
Design Methodology For 360 Degrees Immersive Video Applications: The Case Study Of A Cultural Heritage Virtual Tour
Abstract
Three hundred sixty-degree (360 degrees) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially in Cultural Heritage education. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction and the need to address the sense of presence. In addition, the use of Virtual Reality (VR) headsets often causes nausea, or motion sickness effects imposing further implications in moderate motion design tasks. This paper introduces a methodological categorisation of tasks and techniques for the design of 360 degrees immersive video applications. Following the design approach presented, a testbed application has been created as an immersive interactive virtual tour at the historical centre of the city of Rethymno in Crete, Greece, which has undergone user trials. Based on the analysis of the results of this study, a set of design guidelines for the implementation of 360 degrees immersive video virtual tours is proposed.
Year
DOI
Venue
2020
10.1007/s00779-020-01373-8
PERSONAL AND UBIQUITOUS COMPUTING
Keywords
DocType
Volume
Virtual cultural heritage, Immersive video, Immersive storytelling, Design guidelines, Immersion, Experiential media
Journal
24
Issue
ISSN
Citations 
6
1617-4909
1
PageRank 
References 
Authors
0.43
0
3
Name
Order
Citations
PageRank
Lemonia Argyriou110.43
Daphne Economou223026.28
Vassiliki Bouki3295.72