Title
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Abstract
AbstractEnd-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-induced penalty on task completion time in a controlled environment and show that it can be significantly mitigated by adopting and modifying image and simulation-warping techniques from virtual reality, eliminating up to 80% of the penalty from 80 ms of added latency. This has potential to enable remote rendering for esports and increase the effectiveness of remote-rendered content creation and robotic teleoperation. We provide full experimental methodology, analysis, implementation details, and source code.
Year
DOI
Venue
2020
10.1145/3406187
Proceedings of the ACM on Computer Graphics and Interactive Techniques
DocType
Volume
Issue
Journal
3
2
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Joohwan Kim192.17
Pyarelal Knowles200.68
Josef Spjut310110.20
Ben Boudaoud4163.48
Morgan Mcguire575254.30