Abstract | ||
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Immersive technologies aligned with storytelling can create novel and powerful tools to inform and ponder on social issues. This demo paper describes a cinematic virtual reality project, Tell a Tail 360\\(^{\\circ }\\), on the rescue of abandoned companion animals. Tell a Tail 360\\(^{\\circ }\\) was designed targeting teens (13–19 years old) and its inclusion in a classroom setting. By using 360\\(^{\\circ }\\) videos of a rescue kennel, animal hospital and the field work of non-governmental organizations, we intend for the target audience to be exposed to different animal welfare issues relevant to their context. |
Year | DOI | Venue |
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2020 | 10.1007/978-3-030-62516-0_35 | ICIDS |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Paulo Bala | 1 | 6 | 6.35 |
Mara Dionisio | 2 | 25 | 8.45 |
Tânia Andrade | 3 | 0 | 0.34 |
Valentina Nisi | 4 | 160 | 36.54 |