Title
Virtual Reality in Computer Science Education: A Systematic Review
Abstract
ABSTRACT Virtual reality (VR) technologies have become more affordable and accessible in recent years. This is opening up new methods and opportunities in the field of digital learning. VR can offer new forms of interactive learning and working, especially for subjects from the STEM (Science, technology, engineering, and mathematics) area. In this context we investigate the potential and application of VR for computer science education with a systematic review in this paper. We present a formal literature review on the use of VR technologies in computer science education. We focus on the identification of factors such as learning objectives, technologies used, interaction characteristics, and challenges and advantages of using fully immersive VR for computer science education.
Year
DOI
Venue
2020
10.1145/3385956.3418947
VRST
DocType
Citations 
PageRank 
Conference
3
0.46
References 
Authors
0
4
Name
Order
Citations
PageRank
Johanna Pirker17022.79
Andreas Dengel21926280.42
Michael Stefan Holly341.83
Saeed Safikhani442.17