Title
Cherry-Picking RIS Functionality – Integration of Game and VR Engine Sub-Systems based on Entities and Events
Abstract
Modern game engines provide a variety of high-end features and sub-systems which have made them increasingly interesting for AR/VR research. Here, it often is necessary to combine features from different sources. This paper presents an approach based on entity-event state decoupling and exchange. The approach targets the combination of sub-systems from different sources which simulate functionally coherent aspects of the virtual objects like physics, graphics, AI, or developer services like state editing. The approach decouples specific internal representations using a semantic description layer for identifiers, data types, and potential relations between them. We illustrate the main concepts using examples from the combination of the Unreal Engine 4, the Unity engine, and own research software and illustrate performance related aspects as a guideline for the choice of an appropriate transport layer.
Year
DOI
Venue
2017
10.1109/SEARIS41720.2017.9183669
2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)
Keywords
DocType
ISSN
D.2.13 [Software]: Software Engineering—Reusable Software
Conference
2328-7772
ISBN
Citations 
PageRank 
978-1-5386-6275-5
0
0.34
References 
Authors
20
3
Name
Order
Citations
PageRank
Dennis Wiebusch1375.42
Chris Zimmerer2123.61
Marc Erich Latoschik351576.83