Title | ||
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Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’ |
Abstract | ||
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AbstractIn May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. This article presents how known issues in the production of videogames have been faced, the solutions identified, and results obtained. |
Year | DOI | Venue |
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2020 | 10.1145/3424952 | Journal on Computing and Cultural Heritage |
Keywords | DocType | Volume |
Environmental narrative videogames, virtual archaeology, playstation VR, serious games, applied games, story grammar, storytelling, game design | Journal | 13 |
Issue | ISSN | Citations |
4 | 1556-4673 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sofia Pescarin | 1 | 20 | 4.30 |
Bruno Fanini | 2 | 1 | 1.39 |
Daniele Ferdani | 3 | 0 | 1.35 |
Keith Mifsud | 4 | 0 | 0.34 |
Andrew Hamilton | 5 | 0 | 0.34 |