Title
Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’
Abstract
AbstractIn May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. This article presents how known issues in the production of videogames have been faced, the solutions identified, and results obtained.
Year
DOI
Venue
2020
10.1145/3424952
Journal on Computing and Cultural Heritage
Keywords
DocType
Volume
Environmental narrative videogames, virtual archaeology, playstation VR, serious games, applied games, story grammar, storytelling, game design
Journal
13
Issue
ISSN
Citations 
4
1556-4673
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Sofia Pescarin1204.30
Bruno Fanini211.39
Daniele Ferdani301.35
Keith Mifsud400.34
Andrew Hamilton500.34