Title
Research On Virtual Simulation Of Basketball Technology 3d Animation Based On Fpga And Motion Capture System
Abstract
A stable structure and group information for measuring the driving dynamic binding character information processing, network control and operation when ready. Created with Unity, Tensol Stream and PyTorch. This method can be done bipedal and quadruped movement in the past occupied the complex and rational activity. The study will help researchers select the appropriate exercise programs and motion capture framework to test their gadgets. The rose to select and added to the open network arena, improve audit in their investigation. Framework has instructed sub conventional and highly accurate three-dimensional movement. Article screening to determine the motion capture framework research study of distributed source in one hundred academic studies used in the report of human activity. The proposed use of support to Field Programmable Gate array (FPGA) virtual computing innovation replay basketball to move the ball from the foundation and other projects, such as the distinction between players and referees. The two-dimensional position of the ball results are calibrated to identify the real position of the ball. Reality from the position of the ball, shoot the scene from every angle camera, and further ground plane. True development continue to see the ball from the top. Tests showed that the proposed calculation obstacles can be handled quickly and less difficult ball, the ball slightly different size and shape.
Year
DOI
Venue
2021
10.1016/j.micpro.2020.103679
MICROPROCESSORS AND MICROSYSTEMS
Keywords
DocType
Volume
3D, Basket, Sports, Human Motion Capture Systems, Ball Movement, Field Programmable Gate array
Journal
81
ISSN
Citations 
PageRank 
0141-9331
0
0.34
References 
Authors
0
1
Name
Order
Citations
PageRank
Zi Dou100.34