Title
Primitive Object Grasping For Finger Motion Synthesis
Abstract
We developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object shape differs from that used during motion capture. This is achieved by using a mesh model, which we call primitive object grasping (POG), to represent the object grasping motion. The POG model uses a mesh deformation algorithm that keeps the original shape of the mesh while adapting to varying constraints. These characteristics are beneficial for finger grasping motion synthesis that satisfies constraints for mimicking the motion capture sequence and the grasping points reflecting the shape of the object. We verify the adaptability of the proposed motion synthesizer according to its position/orientation and shape variations of different objects by using motion capture sequences for grasping primitive objects, namely, a sphere, a cylinder, and a box. In addition, a different grasp strategy called a three-finger grasp is synthesized to validate the generality of the POG-based synthesis framework.
Year
DOI
Venue
2021
10.1111/cgf.14187
COMPUTER GRAPHICS FORUM
Keywords
DocType
Volume
animation with constraints, animation systems
Journal
40
Issue
ISSN
Citations 
1
0167-7055
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Jae-Pyung Hwang132.82
Gangrae Park200.34
Il Hong Suh300.34
Taesoo Kwon480056.37