Title
A Framework For Pervasive Visual Deficiency Simulation
Abstract
We present a framework for rapid prototyping of pervasive visual deficiency simulation in the context of graphical interfaces, virtual reality, and augmented reality. Our framework facilitates the emulation of various visual deficiencies for a wide range of applications, which allows users with normal vision to experience combinations of conditions such as myopia, hyperopia, presbyopia, cataract, nyctalopia, protanopia, deuteranopia, tritanopia, and achromatopsia. Our framework provides an infrastructure to encourage researchers to evaluate visualization and other display techniques regarding visual deficiencies, and opens up the field of visual disease simulation to a broader audience. The benefits of our framework are easy integration, configuration, fast prototyping, and portability to new emerging hardware. To demonstrate the applicability of our framework, we showcase a desktop application and an Android application that transform commodity hardware into glasses for visual deficiency simulation. We expect that this work promotes a greater understanding of visual impairments, leads to better product design for the visually impaired, and forms a basis for research to compensate for these impairments as everyday help.
Year
DOI
Venue
2019
10.1109/VR44988.2019.9044164
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
Keywords
DocType
Citations 
Human-centered computing-Visualization-Visualization systems and tools, Human-centered computing-Accessibility-Accessibility systems and tools
Conference
0
PageRank 
References 
Authors
0.34
0
8
Name
Order
Citations
PageRank
C. Schulz1446.03
Nils Rodrigues232.05
Marco Amann300.34
Daniel Baumgartner400.34
Arman Mielke500.34
Christian Baumann600.34
Michael Sedlmair791551.74
Daniel Weiskopf82988204.30