Title
Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games
Abstract
Virtual teams are becoming increasingly important. Since they are digital in nature, their “trace data” enable a broad set of new research opportunities. Online Games are especially useful for studying social behavior patterns of collaborative teams. In our study we used longitudinal data from the Massively Multiplayer Online Game (MMOG) Travian collected over a 12-month period that included 4,753 teams with 18,056 individuals and their communication networks. For predicting team performance, we selected 13 SNA-based attributes frequently used in team and leadership research. Using machine learning algorithms, the added explanatory power derived from the patterns of the communication networks enabled us to achieve an adjusted R2 = 0.67 in the best fitting performance prediction model and a prediction accuracy of up to 95.3% in the classification of top performing teams.
Year
DOI
Venue
2020
10.1109/ASONAM49781.2020.9381481
2020 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)
Keywords
DocType
ISSN
Performance Prediction,Virtual Teams,Social Network Analysis,Communication Network,Machine Learning,Massively Multiplayer Online Game
Conference
2473-9928
ISBN
Citations 
PageRank 
978-1-7281-1057-8
1
0.35
References 
Authors
0
3
Name
Order
Citations
PageRank
Siegfried Müller110.35
Raji Ghawi221.73
Jürgen Pfeffer311.02