Abstract | ||
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Human action recognition is one of the challenging and active research fields due to its wide range of applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learning. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN. |
Year | DOI | Venue |
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2020 | 10.1109/ICPR48806.2021.9412366 | 2020 25TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR) |
DocType | ISSN | Citations |
Conference | 1051-4651 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Guangming Zhu | 1 | 5 | 1.48 |
Lu Yang | 2 | 7 | 0.75 |
Liang Zhang | 3 | 64 | 10.30 |
Peiyi Shen | 4 | 7 | 3.57 |
Juan Song | 5 | 0 | 0.34 |