Title
Recurrent Graph Convolutional Networks For Skeleton-Based Action Recognition
Abstract
Human action recognition is one of the challenging and active research fields due to its wide range of applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learning. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN.
Year
DOI
Venue
2020
10.1109/ICPR48806.2021.9412366
2020 25TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR)
DocType
ISSN
Citations 
Conference
1051-4651
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Guangming Zhu151.48
Lu Yang270.75
Liang Zhang36410.30
Peiyi Shen473.57
Juan Song500.34