Abstract | ||
---|---|---|
Current Virtual Reality systems typically use cameras to capture user input from controllers or free-hand mid-air interaction. In this paper, we argue that this is a key impediment to productivity scenarios in VR, which require continued interaction over prolonged periods of time-a requirement that controller or free-hand input in mid-air does not satisfy. To address this challenge, we bring rapid... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/VR50410.2021.00076 | 2021 IEEE Virtual Reality and 3D User Interfaces (VR) |
Keywords | DocType | ISBN |
Wrist,Productivity,Three-dimensional displays,Wearable computers,Keyboards,Virtual reality,User interfaces | Conference | 978-1-6654-1838-6 |
Citations | PageRank | References |
1 | 0.35 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Manuel Meier | 1 | 3 | 2.06 |
Paul Streli | 2 | 1 | 0.69 |
Andreas Fender | 3 | 3 | 1.38 |
Christian Holz | 4 | 878 | 56.58 |