Title
Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters
Abstract
Motion capture is a well-established technology for capturing actors' movements and performances within the entertainment industry. Many actors, however, witness the poor acting conditions associated with such recordings. Instead of detailed sets, costumes and props, they are forced to play in empty spaces wearing tight suits. Often, their co-actors will be imaginary, replaced by placeholder props...
Year
DOI
Venue
2021
10.1109/VR50410.2021.00063
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
Keywords
DocType
ISBN
Three-dimensional displays,Interactive systems,Collaboration,Virtual environments,Production,User interfaces,Tools
Conference
978-1-6654-1838-6
Citations 
PageRank 
References 
1
0.35
0
Authors
3
Name
Order
Citations
PageRank
Robin K. Kammerlander110.35
André Tiago Pereira2419.27
Simon Alexanderson3254.66