Title | ||
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Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters |
Abstract | ||
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Motion capture is a well-established technology for capturing actors' movements and performances within the entertainment industry. Many actors, however, witness the poor acting conditions associated with such recordings. Instead of detailed sets, costumes and props, they are forced to play in empty spaces wearing tight suits. Often, their co-actors will be imaginary, replaced by placeholder props... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/VR50410.2021.00063 | 2021 IEEE Virtual Reality and 3D User Interfaces (VR) |
Keywords | DocType | ISBN |
Three-dimensional displays,Interactive systems,Collaboration,Virtual environments,Production,User interfaces,Tools | Conference | 978-1-6654-1838-6 |
Citations | PageRank | References |
1 | 0.35 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Robin K. Kammerlander | 1 | 1 | 0.35 |
André Tiago Pereira | 2 | 41 | 9.27 |
Simon Alexanderson | 3 | 25 | 4.66 |