Title
Turning A Messy Room Into A Fully Immersive Vr Playground
Abstract
In this study, to enable a VR experience with an HMD even in a space with obstacles, we developed a real-time construction system of a reality-based VR space that does not impair the atmosphere of the virtual world. In addition, we aim to construct a VR space that is easier to recognize its structure by classifying "objects that are boundaries of space" and "ordinary obstacles" using a deep learning network and superimposing virtual objects corresponding to each type of real object. We implemented a real-time construction system for a VR space that reflects the distribution of objects in a real space using two depth cameras mounted on HMD, and created guidelines and applications for using the proposed system.
Year
DOI
Venue
2021
10.1109/VRW52623.2021.00262
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
Keywords
DocType
Citations 
Human-centered computing-Virtual Reality-Procedural Generation, Human-centered computing-Real Walking Locomotion Obstacle Avoidance, Human-centered computing-Deep Learning-Segmentation
Conference
0
PageRank 
References 
Authors
0.34
0
2
Name
Order
Citations
PageRank
Naoki Matsuo100.34
Masataka Imura28518.80