Title
Escher-Like Tiling Design From Video Images Using Convolutional Variational Autoencoder
Abstract
This paper proposes a method that deforms a prominent movie or animation character into a tileable shape. Tiling is the act of covering the plane with one or a very few types of figures without overlaps and/or gaps. Although some previous methods can transform a given shape into a tileable shape, they cannot easily move the character into a suitably tileable pose. The proposed method learns the latent feature space that abstracts the target character's silhouettes using a convolutional variational autoencoder, and looks for the poses suitable for tiling by optimization in the latent space. Experimental results showed that the proposed method successfully generated tileable figures of the tested character in various poses, some of which were not included in the training dataset.
Year
DOI
Venue
2021
10.6688/JISE.202105_37(3).0005
JOURNAL OF INFORMATION SCIENCE AND ENGINEERING
Keywords
DocType
Volume
tiling, tessellations, hierarchical optimization, genetic algorithm, convolutional variational autoencoder
Journal
37
Issue
ISSN
Citations 
3
1016-2364
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Asuka Hisatomi100.34
Tomofumi Matsuyama200.34
Takahiro Kinoshita300.34
Kazunori Mizuno400.34
Satoshi Ono521939.83