Title
Homecoming: Exploring Returns to Long-Term Single Player Games
Abstract
ABSTRACT We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games research. To begin our exploration in this domain, we investigated what the return experience is like first-hand. By returning to four long-term single player games played extensively in the past, we revealed a phenomenon we call The Pivot Point, a ‘eureka’ moment in return gameplay. The pivot point anchors our design explorations, where we created prototypes to leverage the pivot point in reconnecting with the experience. These return experiences and subsequent prototyping iterations inform our understanding of how to design better returns to gameplay, which can benefit both producers and consumers of long-term single player games.
Year
DOI
Venue
2021
10.1145/3411764.3445357
Conference on Human Factors in Computing Systems
Keywords
DocType
Citations 
long-term single player game, autobiographical design, Pivot Point
Conference
0
PageRank 
References 
Authors
0.34
0
7
Name
Order
Citations
PageRank
Noor Hammad130.75
Owen Brierley201.01
Zachary McKendrick300.34
Sowmya Somanath4358.86
Patrick Finn511.71
Jessica Hammer66825.95
Ehud Sharlin770169.83