Abstract | ||
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ABSTRACT3D sketching in virtual reality (VR) enables users to create 3D virtual objects intuitively and immersively. However, previous studies showed that mid-air drawing may lead to inaccurate sketches. To address this issue, we propose to use one hand as a canvas proxy and the index finger of the other hand as a 3D pen. To this end, we first perform a formative study to compare two-handed interaction with tablet-pen interaction for VR sketching. Based on the findings of this study, we design HandPainter, a VR sketching system which focuses on the direct use of two hands for 3D sketching without requesting any tablet, pen, or VR controller. Our implementation is based on a pair of VR gloves, which provide hand tracking and gesture capture. We devise a set of intuitive gestures to control various functionalities required during 3D sketching, such as canvas panning and drawing positioning. We show the effectiveness of HandPainter by presenting a number of sketching results and discussing the outcomes of a user study-based comparison with mid-air drawing and tablet-based sketching tools. |
Year | DOI | Venue |
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2021 | 10.1145/3411764.3445302 | Conference on Human Factors in Computing Systems |
Keywords | DocType | Citations |
VR, 3D sketching, hand-based interaction | Conference | 1 |
PageRank | References | Authors |
0.35 | 40 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ying Jiang | 1 | 1 | 0.68 |
Congyi Zhang | 2 | 5 | 3.11 |
Hongbo Fu | 3 | 1167 | 73.64 |
Alberto Cannavò | 4 | 9 | 8.53 |
Fabrizio Lamberti | 5 | 414 | 60.91 |
Henry Y. K. Lau | 6 | 164 | 31.98 |
Wenping Wang | 7 | 2491 | 176.19 |