Title
Snipperclips: Cutting tools into desired polygons using themselves
Abstract
We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study the computational problem of, given a target shape represented by a polygonal domain of n vertices, is it possible to create it as one of the tools' shape via a sequence of snip operations? If so, how many snip operations are required? We consider several variants of the problem (such as allowing the tools to be disconnected and/or using an undo operation) and bound the number of operations needed for each of the variants.
Year
DOI
Venue
2021
10.1016/j.comgeo.2021.101784
Computational Geometry
Keywords
DocType
Volume
Puzzle game,Cutting tool,Shape matching
Journal
98
ISSN
Citations 
PageRank 
0925-7721
0
0.34
References 
Authors
0
10