Abstract | ||
---|---|---|
Immersive video is becoming more widespread with professional and consumergenerated content being now available through several applications. Capturing or creating this content involved lots of cameras and/or processors and lots of computer time to stich that content together. If the video is volumetric, that is capturing samples of all the light waves visible in a scene, this can involve even more digital information capture that represents positions of and distances between all the features in the captured image. |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/MCE.2021.3075171 | IEEE Consumer Electronics Magazine |
Keywords | DocType | Volume |
immersive video,HMD memory,HMD storage,light waves,cameras,consumer-generated content,head-mounted displays | Journal | 10 |
Issue | ISSN | Citations |
5 | 2162-2248 | 0 |
PageRank | References | Authors |
0.34 | 0 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Coughlin, T. | 1 | 13 | 20.69 |