Abstract | ||
---|---|---|
Virtual Reality (VR) environments are computer-generated mediums that try to provide the user a sense of presence. The use of VR term in science has a long history, but an increasing number of commercial cost-effective VR devices are creating new possibilities and applications for it. Regardless of entertainment, as the most widespread market for VR, the application of VR in medicine is attracting... |
Year | DOI | Venue |
---|---|---|
2021 | 10.23919/iLRN52045.2021.9459356 | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) |
Keywords | DocType | ISBN |
Mental disorders,Education,Medical treatment,Virtual environments,Focusing,Entertainment industry,Tools | Conference | 978-1-7348995-2-8 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Saeed Safikhani | 1 | 4 | 2.17 |
Johanna Pirker | 2 | 70 | 22.79 |
Selina Christin Wriessnegger | 3 | 0 | 0.34 |