Abstract | ||
---|---|---|
As many of the common mistakes made by engineering students are based on weak spatial imagination, the use of virtual reality could help to enhance those skills in undergraduate teaching. As part of a university lecture in product development that covers methods of product development and technical design, the use of virtual reality was integrated into an engineering exercise. Supplementing the us... |
Year | DOI | Venue |
---|---|---|
2021 | 10.23919/iLRN52045.2021.9459313 | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) |
Keywords | DocType | ISBN |
Annotations,Visual communication,Education,Collaboration,Virtual reality,User interfaces,Tools | Conference | 978-1-7348995-2-8 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Adrian Henrich | 1 | 0 | 0.34 |
Tobias Schultze | 2 | 0 | 0.34 |
Anette Weisbecker | 3 | 0 | 0.34 |
Oliver Riedel | 4 | 0 | 0.34 |