Abstract | ||
---|---|---|
Rendering is far from solved. Even today, the rendered results still look artificial and overly perfect. To make rendering more realistic, we need details. However, rendering a complex surface with lots of details is far from easy. Traditionally, the surface microstructure is approximated using a smooth statistical distribution, but this ignores all the details on the surface, completely eliminati... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/MCG.2021.3077918 | IEEE Computer Graphics and Applications |
Keywords | DocType | Volume |
Sea surface,Surface waves,Statistical distributions,Rendering (computer graphics),Visual effects,Microstructure,Plastics | Journal | 41 |
Issue | ISSN | Citations |
4 | 0272-1716 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ling-Qi Yan | 1 | 12 | 7.99 |
James D. Foley | 2 | 1153 | 390.63 |