Title
Generating Lode Runner Levels by Learning Player Paths with LSTMs.
Abstract
Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In this paper, we attempt to address these problems by learning to generate human-like paths, and then generating levels based on these paths. We extract player path data from gameplay video, train an LSTM to generate new paths based on this data, and then generate game levels based on this path data. We demonstrate that our approach leads to more coherent levels for the game Lode Runner in comparison to an existing PCGML approach.
Year
DOI
Venue
2021
10.1145/3472538.3472602
FDG
DocType
ISSN
Citations 
Conference
Proceedings of the Twelfth Workshop on Procedural Content Generation 2021
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Kynan Sorochan100.34
Jerry Chen201.35
Yakun Yu310.69
Matthew Guzdial47014.75