Abstract | ||
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The residential sector accounts for 17% of the final energy consumption in the world, and its energy-related improvements are characterised by expensive remodelling, destruction and reconstruction. However, the increasing digitalisation taking place all around the world has paved the way to new, revolutionary methods such as gamification-based approaches. The goal of a meaningful gamification is to provide the user with an gameful and engaging experience designed to create medium-term and long-term habits in the users. This proposal suggest that IoT monitoring systems in Smart Homes can make use of gamification to raise energy awareness among its users and reinforce energy efficient habits. |
Year | DOI | Venue |
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2021 | 10.1007/978-3-030-78901-5_27 | SUSTAINABLE SMART CITIES AND TERRITORIES |
Keywords | DocType | Volume |
Gamification, Energy saving, IoT, Smart homes | Conference | 253 |
ISSN | Citations | PageRank |
2367-3370 | 0 | 0.34 |
References | Authors | |
0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
David García-Retuerta | 1 | 0 | 0.68 |
Juan M. Corchado | 2 | 0 | 0.34 |