Abstract | ||
---|---|---|
Virtual reality (VR) applications require high-performance rendering algorithms to efficiently render 3D scenes on the VR head-mounted display, to provide users with an immersive and interactive virtual environment. Foveated rendering provides a solution to improve the performance of rendering algorithms by allocating computing resources to different regions based on the human visual acuity, and r... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/TVCG.2021.3106488 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Photonics,Rendering (computer graphics),Visualization,Three-dimensional displays,Lighting,Spatial resolution,Ray tracing | Journal | 27 |
Issue | ISSN | Citations |
11 | 1077-2626 | 1 |
PageRank | References | Authors |
0.35 | 17 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xuehuai Shi | 1 | 2 | 2.06 |
Lili Wang | 2 | 172 | 45.30 |
Xiaoheng Wei | 3 | 1 | 0.35 |
Ling-Qi Yan | 4 | 12 | 7.99 |