Title | ||
---|---|---|
Towards retina-quality VR video streaming: 15ms could save you 80% of your bandwidth. |
Abstract | ||
---|---|---|
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work. |
Year | DOI | Venue |
---|---|---|
2022 | 10.1145/3523230.3523233 | Computer Communication Review (ACM SIGCOMM) |
DocType | Volume | Issue |
Journal | 52 | 1 |
ISSN | Citations | PageRank |
0146-4833 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luke Hsiao | 1 | 0 | 0.68 |
Brooke Krajancich | 2 | 6 | 1.51 |
Philip Levis | 3 | 5510 | 414.57 |
Gordon Wetzstein | 4 | 945 | 72.47 |
Keith Winstein | 5 | 292 | 20.74 |