Title
Towards retina-quality VR video streaming: 15ms could save you 80% of your bandwidth.
Abstract
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.
Year
DOI
Venue
2022
10.1145/3523230.3523233
Computer Communication Review (ACM SIGCOMM)
DocType
Volume
Issue
Journal
52
1
ISSN
Citations 
PageRank 
0146-4833
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Luke Hsiao100.68
Brooke Krajancich261.51
Philip Levis35510414.57
Gordon Wetzstein494572.47
Keith Winstein529220.74