Abstract | ||
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Ultrasound mid-air haptic interfaces are ideal for displaying tactile geometries [1], and can thus provide tangible sensations for 2D and 3D virtual shapes in human-computer interaction applications. Spatial and temporal sampling parameters, such as e.g. the number of points sampled on a shape, impact user's perception of a given shape [2]. The sampling strategy is thereafter defined as a combination of a spatial discretization of a shape and a set of rules for the temporal display order of the resulting points. This paper investigates the influence of sampling strategies on a user's ability to differentiate arc curvatures. |
Year | DOI | Venue |
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2021 | 10.1109/WHC49131.2021.9517247 | 2021 IEEE WORLD HAPTICS CONFERENCE (WHC) |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lendy Mulot | 1 | 0 | 0.34 |
Guillaume Gicquel | 2 | 0 | 0.34 |
William Frier | 3 | 2 | 5.10 |
Maud Marchal | 4 | 435 | 46.55 |
Claudio Pacchierotti | 5 | 519 | 44.36 |
Thomas Howard | 6 | 12 | 4.40 |