Title | ||
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Global Lighting Based on Functionally Defined Surfaces and Voxels in Real Time Using a GPU |
Abstract | ||
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A method for calculating global illumination in dynamic 3D scenes with functionally defined surfaces is presented. In many applications, such as video games, simulators, etc., methods for calculating real-time global illumination are needed. In the proposed method is evaluated real-time lighting. Optimal path sampling is used for light transfer. The direction scattering and distance sampling affec... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/ACIT52158.2021.9548465 | 2021 11th International Conference on Advanced Computer Information Technologies (ACIT) |
Keywords | DocType | ISBN |
Three-dimensional displays,Monte Carlo methods,Lighting,Scattering,Graphics processing units,Rendering (computer graphics),Sampling methods | Conference | 978-1-6654-1854-6 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Olexandr Romanyuk | 1 | 0 | 1.35 |
Oksana Romanyuk | 2 | 0 | 1.35 |
Olexandr Dudnyk | 3 | 0 | 0.34 |
Anatoliy Snigur | 4 | 0 | 0.34 |
Oleksandr Reyda | 5 | 0 | 0.34 |
Sergey Romanyuk | 6 | 0 | 0.34 |