Title
Global Lighting Based on Functionally Defined Surfaces and Voxels in Real Time Using a GPU
Abstract
A method for calculating global illumination in dynamic 3D scenes with functionally defined surfaces is presented. In many applications, such as video games, simulators, etc., methods for calculating real-time global illumination are needed. In the proposed method is evaluated real-time lighting. Optimal path sampling is used for light transfer. The direction scattering and distance sampling affec...
Year
DOI
Venue
2021
10.1109/ACIT52158.2021.9548465
2021 11th International Conference on Advanced Computer Information Technologies (ACIT)
Keywords
DocType
ISBN
Three-dimensional displays,Monte Carlo methods,Lighting,Scattering,Graphics processing units,Rendering (computer graphics),Sampling methods
Conference
978-1-6654-1854-6
Citations 
PageRank 
References 
0
0.34
0
Authors
6
Name
Order
Citations
PageRank
Olexandr Romanyuk101.35
Oksana Romanyuk201.35
Olexandr Dudnyk300.34
Anatoliy Snigur400.34
Oleksandr Reyda500.34
Sergey Romanyuk600.34