Abstract | ||
---|---|---|
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We propose a new CGH method that exploits gaze-contingency and perceptual graphics to accelerate the development of practical holographic display systems. Firstly, ou... |
Year | DOI | Venue |
---|---|---|
2022 | 10.1109/VR51125.2022.00096 | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
Keywords | DocType | ISBN |
Visualization,Solid modeling,Three-dimensional displays,Stochastic processes,Virtual reality,Holography,User interfaces | Conference | 978-1-6654-9617-9 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
David R. Walton | 1 | 4 | 2.11 |
Koray Kavaklı | 2 | 0 | 0.34 |
Rafael Kuffner dos Anjos | 3 | 12 | 8.79 |
David Swapp | 4 | 0 | 0.34 |
Tim Weyrich | 5 | 408 | 28.87 |
Hakan Ürey | 6 | 9 | 3.06 |
Anthony Steed | 7 | 3502 | 353.97 |
Tobias Ritschel | 8 | 1052 | 66.60 |
Kaan Aksit | 9 | 9 | 2.75 |