Abstract | ||
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We introduce an efficient method to support generation of geometric winding paths on parametric shapes. Filament winding is a technology for producing composite materials by winding resin-infused fibers around the underlying model. While filament winding is a long-standing manufacturing method, only a few shapes, primarily cylinders, have been manufactured in practice. Extending this to a broader range of parametric surfaces is desirable. For convex objects without friction, generating a winding path over a model is equivalent to finding a locally geodesic path on the surface. We propose a physically-based method ideally suited for generating these geodesics, and show how it can be augmented to incorporate friction in the simulation process. For non-convex objects, it is important to correctly handle the bridging of filaments across local concavities. We therefore propose an efficient method for lifting a filament from and returning it to a surface, within the same simulation framework. We demonstrate how this method forms the basis for an end-to-end system that designers can use to create, visualize, and redesign winding paths for a variety of shapes. (C) 2021 Elsevier Ltd. All rights reserved. |
Year | DOI | Venue |
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2021 | 10.1016/j.cad.2021.103089 | COMPUTER-AIDED DESIGN |
Keywords | DocType | Volume |
Filament winding, Geodesic, Physically-based simulation | Journal | 141 |
ISSN | Citations | PageRank |
0010-4485 | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hang Li | 1 | 0 | 0.34 |
Shinjiro Sueda | 2 | 0 | 1.69 |
John Keyser | 3 | 324 | 23.79 |