Abstract | ||
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Collaboration is essential in companies and often physical presence is required, thus, more and more Virtual Reality (VR) systems are used to work together remotely. To support social interaction, human representations in form of avatars are used in collaborative virtual environment (CVE) tools. However, up to now, the avatar representations often are limited in their design and functionality, whi... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/ISMAR-Adjunct54149.2021.00037 | 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) |
Keywords | DocType | ISSN |
Human-centered computing,Collaborative and social computing,Human computer interaction (HCI),HCI design and evaluation methods | Conference | 1554-7868 |
ISBN | Citations | PageRank |
978-1-6654-1298-8 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Natalie Hube | 1 | 0 | 0.34 |
Katrin Angerbauer | 2 | 3 | 2.07 |
Daniel Pohlandt | 3 | 0 | 0.34 |
Krešimir Vidačković | 4 | 0 | 0.34 |
Michael Sedlmair | 5 | 915 | 51.74 |