Title | ||
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User Monitoring In Autonomous Driving System Using Gamified Task: A Case For Vr/Ar In-Car Gaming |
Abstract | ||
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Background: As Automated Driving Systems (ADS) technology gets assimilated into the market, the driver's obligation will be changed to a supervisory role. A key point to consider is the driver's engagement in the secondary task to maintain the driver/user in the control loop. This paper aims to monitor driver engagement with a game and identify any impacts the task has on hazard recognition. Methods: We designed a driving simulation using Unity3D and incorporated three tasks: No-task, AR-Video, and AR-Game tasks. The driver engaged in an AR object interception game while monitoring the road for threatening road scenarios. Results: There was a significant difference in the tasks (F(2,33) = 4.34, p = 0.0213), identifying the game-task as significant with respect to reaction time and ideal for the present investigation. Game scoring followed three profiles/phases: learning, saturation, and decline profile. From the profiles, it is possible to quantify/infer drivers' engagement with the game task. Conclusion: The paper proposes alternative monitoring that has utility, i.e., entertaining the user. Further experiments with AR-Games focusing on the real-world car environment will be performed to confirm the performance following the recommendations derived from the current test. |
Year | DOI | Venue |
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2021 | 10.3390/mti5080040 | MULTIMODAL TECHNOLOGIES AND INTERACTION |
Keywords | DocType | Volume |
autonomous driving system, in-car gaming, driver behavior, driving-related tasks, 3D VR, AR | Journal | 5 |
Issue | Citations | PageRank |
8 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
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Joseph K. Muguro | 1 | 0 | 0.34 |
Pringgo Widyo Laksono | 2 | 0 | 0.34 |
Yuta Sasatake | 3 | 0 | 0.34 |
Kojiro Matsushita | 4 | 0 | 1.01 |
Minoru Sasaki | 5 | 1 | 1.04 |