Title | ||
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DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization |
Abstract | ||
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The DeepDive System is a tool built to assist with the testing of archaeological hypotheses, the visualization of complex data, and the archiving of archaeological and ethnographic data. As such, it allows modern day archaeologists to recreate aspects of ancient cultural behavior through digital time travel. This paper describes howa researcher can configure a version of an ancient Land Bridge landscape and present it to selected participants. Their behavior can then contribute to the development of a hypothetical ethnography. A program that is potentially able to connect the actions of an ancient culture with the ecosystem that it is embedded in. The results of preliminary application of this system with hunters from a similar sub-Arctic landscape is described. |
Year | DOI | Venue |
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2021 | 10.1007/978-3-030-90328-2_42 | HCI INTERNATIONAL 2021 - LATE BREAKING PAPERS: COGNITION, INCLUSION, LEARNING, AND CULTURE, HCII 2021 |
Keywords | DocType | Volume |
Artificial ethnographies, Virtual Reality, Big data, DeepDive, Cultural algorithms, Archaeology, Ancient Engineering | Conference | 13096 |
ISSN | Citations | PageRank |
0302-9743 | 0 | 0.34 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Thomas Palazzolo | 1 | 0 | 0.68 |
Ashley Lemke | 2 | 0 | 0.34 |
Chencheng Zhang | 3 | 0 | 0.34 |
Sarah Saad | 4 | 0 | 0.34 |
Robert G. Reynolds | 5 | 610 | 188.20 |
John O'Shea | 6 | 0 | 0.34 |