Title
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR
Abstract
ABSTRACT The control of an avatar’s facial expressions in virtual reality is mainly based on the automated recognition and transposition of the user’s facial expressions. These isomorphic techniques are limited to what users can convey with their own face and have recognition issues. To overcome these limitations, non-isomorphic techniques rely on interaction techniques using input devices to control the avatar’s facial expressions. Such techniques need to be designed to quickly and easily select and control an expression, and not disrupt a main task such as talking. We present the design of a set of new non-isomorphic interaction techniques for controlling an avatar facial expression in VR using a standard VR controller. These techniques have been evaluated through two controlled experiments to help designing an interaction technique combining the strengths of each approach. This technique was evaluated in a final ecological study showing it can be used in contexts such as social applications.
Year
DOI
Venue
2021
10.1145/3489849.3489867
Virtual Reality Software and Technology
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Marc Baloup160.75
Thomas Pietrzak210710.14
Martin Hachet357250.25
Géry Casiez400.34