Title
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
Abstract
We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph convolution to transform the cloth and object meshes into a latent space to reduce the non-linearity in the mesh space. Our network can predict the target 3D cloth mesh deformation based on the initial state of the cloth mesh template and the target obstacle mesh. Our approach can handle complex cloth meshes with up to 100K triangles and scenes with various objects corresponding to SMPL humans, non-SMPL humans or rigid bodies. In practice, our approach can be used to generate plausible cloth simulation at 30 - 45 fps on an NVIDIA GeForce RTX 3090 GPU. We highlight its benefits over prior learning-based methods and physically-based cloth simulators.
Year
DOI
Venue
2022
10.1111/cgf.14493
COMPUTER GRAPHICS FORUM
Keywords
DocType
Volume
<bold>CCS Concepts</bold>, center dot <bold>Computing methodologies</bold> -> Machine learning, Physical simulation
Journal
41
Issue
ISSN
Citations 
2
0167-7055
0
PageRank 
References 
Authors
0.34
23
8
Name
Order
Citations
PageRank
Yudi Li100.34
Min Tang262351.33
Yun Yang32103150.49
Zi Huang400.34
Ruofeng Tong546649.69
Shuangcai Yang600.34
Yao Li701.35
Dinesh Manocha89551787.40