Abstract | ||
---|---|---|
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the user's 3D geometry and texture. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, an... |
Year | DOI | Venue |
---|---|---|
2022 | 10.1109/TVCG.2022.3150512 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Rendering (computer graphics),Videoconferences,Three-dimensional displays,Virtual environments,Real-time systems,Geometry,Cameras | Journal | 28 |
Issue | ISSN | Citations |
5 | 1077-2626 | 0 |
PageRank | References | Authors |
0.34 | 45 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yizhong Zhang | 1 | 0 | 0.34 |
Jiaolong Yang | 2 | 263 | 14.86 |
Zhiyu Liu | 3 | 16 | 10.55 |
Ruicheng Wang | 4 | 0 | 0.34 |
Guojun Chen | 5 | 0 | 0.34 |
Xin Tong | 6 | 2119 | 127.72 |
Baining Guo | 7 | 3970 | 194.91 |