Title
Playing through Microaggressions on a College Campus with "Blindspot"
Abstract
Blindspot is a 2D web-based game that tells a story of a Chinese student newly arrived at an American university who experiences microaggressions in her college life. A prologue gives background information of the protagonist, followed by three chapters in different campus settings complete with puzzle games whose mechanics emphasize the microaggression topic of the chapter. Based on player dialogue choices, strategies for dealing with microaggressions may be followed or not, leading to different puzzles, with a hopeful ending presented to all. The narrative and game mechanics foster empathy with the protagonist, providing benefits for players in both marginalized and non-marginalized groups.
Year
DOI
Venue
2021
10.1109/COG52621.2021.9619151
2021 IEEE CONFERENCE ON GAMES (COG)
Keywords
DocType
ISSN
transformational game, computer games, game design, microaggression
Conference
2325-4270
Citations 
PageRank 
References 
0
0.34
0
Authors
8
Name
Order
Citations
PageRank
Shengyao Xiao100.34
Xiaoyu Cui200.34
Yuanqin Fan300.34
Boyuan Lu400.34
Haiyun Wu500.34
Michael G. Christel600.34
Shirley Saldamarco700.34
Geoff Kaufman800.34