Abstract | ||
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Blindspot is a 2D web-based game that tells a story of a Chinese student newly arrived at an American university who experiences microaggressions in her college life. A prologue gives background information of the protagonist, followed by three chapters in different campus settings complete with puzzle games whose mechanics emphasize the microaggression topic of the chapter. Based on player dialogue choices, strategies for dealing with microaggressions may be followed or not, leading to different puzzles, with a hopeful ending presented to all. The narrative and game mechanics foster empathy with the protagonist, providing benefits for players in both marginalized and non-marginalized groups. |
Year | DOI | Venue |
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2021 | 10.1109/COG52621.2021.9619151 | 2021 IEEE CONFERENCE ON GAMES (COG) |
Keywords | DocType | ISSN |
transformational game, computer games, game design, microaggression | Conference | 2325-4270 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shengyao Xiao | 1 | 0 | 0.34 |
Xiaoyu Cui | 2 | 0 | 0.34 |
Yuanqin Fan | 3 | 0 | 0.34 |
Boyuan Lu | 4 | 0 | 0.34 |
Haiyun Wu | 5 | 0 | 0.34 |
Michael G. Christel | 6 | 0 | 0.34 |
Shirley Saldamarco | 7 | 0 | 0.34 |
Geoff Kaufman | 8 | 0 | 0.34 |