Title | ||
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An authoring tool to provide group and crowd animation using Natural Language scripts |
Abstract | ||
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Virtual environments have become ubiquitous, expanding beyond games into the domains of architecture, engineering, psychology, education, and archaeology. Furthermore, virtual humans can further enhance these environments when they provide compelling and coherent behaviors. In this paper, we present a scripting language based on simple, plain English commands. Our system assists people without gam... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/SBGames54170.2021.00027 | 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) |
Keywords | DocType | ISBN |
Natural languages,Education,Psychology,Prototypes,Virtual environments,Entertainment industry,Games | Conference | 978-1-6654-0189-0 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Guido Mainardi | 1 | 0 | 0.34 |
Aline Normoyle | 2 | 7 | 1.82 |
Vinícius Cassol | 3 | 0 | 0.34 |
Norman I. Badler | 4 | 3999 | 1114.95 |
Soraia Raupp Musse | 5 | 0 | 0.34 |