Title
An authoring tool to provide group and crowd animation using Natural Language scripts
Abstract
Virtual environments have become ubiquitous, expanding beyond games into the domains of architecture, engineering, psychology, education, and archaeology. Furthermore, virtual humans can further enhance these environments when they provide compelling and coherent behaviors. In this paper, we present a scripting language based on simple, plain English commands. Our system assists people without gam...
Year
DOI
Venue
2021
10.1109/SBGames54170.2021.00027
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
Keywords
DocType
ISBN
Natural languages,Education,Psychology,Prototypes,Virtual environments,Entertainment industry,Games
Conference
978-1-6654-0189-0
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Guido Mainardi100.34
Aline Normoyle271.82
Vinícius Cassol300.34
Norman I. Badler439991114.95
Soraia Raupp Musse500.34