Abstract | ||
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Previous research has established redirected walking as a potential answer to exploring large virtual environments via natural locomotion within a limited physical space. However, much of the previous work has either focused on investigating human perception of redirected walking illusions or developing novel redirection techniques. In this paper, we take a broader look at the problem and formaliz... |
Year | DOI | Venue |
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2022 | 10.1109/TVCG.2022.3150500 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Legged locomotion,Planning,Trajectory,Virtual environments,Task analysis,Copper,Adaptive systems | Journal | 28 |
Issue | ISSN | Citations |
5 | 1077-2626 | 1 |
PageRank | References | Authors |
0.35 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mahdi Azmandian | 1 | 147 | 10.06 |
Rhys Yahata | 2 | 2 | 1.04 |
Timofey Grechkin | 3 | 64 | 5.78 |
Evan A. Suma | 4 | 780 | 67.37 |