Title
My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
Abstract
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter in VR systems, especially in the eye-gaze tracking systems embedded in many head-mounted displays. In this work, we used an HTC Vive Pro Eye, artificially added 0.5°, 1°, and 1.5°...
Year
DOI
Venue
2022
10.1109/VRW55335.2022.00070
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Keywords
DocType
ISBN
Performance evaluation,Visualization,Three-dimensional displays,Error analysis,Conferences,Gaze tracking,Virtual reality
Conference
978-1-6654-8402-2
Citations 
PageRank 
References 
1
0.34
0
Authors
4
Name
Order
Citations
PageRank
Moaaz Hudhud Mughrabi110.34
Aunnoy K. Mutasim2162.57
Wolfgang Stuerzlinger31143101.60
Anil Ufuk Batmaz4699.09