Abstract | ||
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Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter in VR systems, especially in the eye-gaze tracking systems embedded in many head-mounted displays. In this work, we used an HTC Vive Pro Eye, artificially added 0.5°, 1°, and 1.5°... |
Year | DOI | Venue |
---|---|---|
2022 | 10.1109/VRW55335.2022.00070 | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Keywords | DocType | ISBN |
Performance evaluation,Visualization,Three-dimensional displays,Error analysis,Conferences,Gaze tracking,Virtual reality | Conference | 978-1-6654-8402-2 |
Citations | PageRank | References |
1 | 0.34 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Moaaz Hudhud Mughrabi | 1 | 1 | 0.34 |
Aunnoy K. Mutasim | 2 | 16 | 2.57 |
Wolfgang Stuerzlinger | 3 | 1143 | 101.60 |
Anil Ufuk Batmaz | 4 | 69 | 9.09 |