Abstract | ||
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ABSTRACTAttending to the challenges of describing first-person experience, this article illustrates different uses of the Focusing method in interaction design and HCI, offering a systematic way of accessing the subtle qualities of lived experiences for design use. In this approach, the implicit bodily knowledge -or felt sense- becomes the material capture of aesthetic experiences used to inform data collection, ideation and prototyping. We offer a high-level, yet systematic coverage of Focusing applied to two case studies, informing both a set of instructions to use the method and a series of design considerations to adopt this understudied tool of introspection in interaction design research and practice. |
Year | DOI | Venue |
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2022 | 10.1145/3491102.3501978 | Conference on Human Factors in Computing Systems |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Claudia Núñez-Pacheco | 1 | 0 | 0.34 |
Lian Loke | 2 | 0 | 0.34 |