Title
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences
Abstract
Teenagers are an understudied group within the Interaction Design and Children community. Museums and cultural heritage spaces offer solutions for young children but none that are specifically targeted to teenagers. The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. This paper centres on the presentation and discussion of several design sessions deployed with 155 teenage participants aged 15-19. They were asked to ideate a mobile museum experience that they would enjoy. Through qualitative analysis, the disparities in suggestions about story-based apps vs. game-based apps show that teenagers might value gamification over narratives. This work generates design recommendations for mobile museum tour guides for teenagers, to be used by both curators and museum designers in engaging teenagers in museum exhibitions. We also contrast the game and narrative mechanics produced by teenagers with what is already known. Finally, we answer the questions of how these findings align with existing museum guides for teenagers and how other designers can design with teenagers for this domain.
Year
DOI
Venue
2022
10.1016/j.ijcci.2022.100454
International Journal of Child-Computer Interaction
Keywords
DocType
Volume
Museums,Teenagers,Storytelling,Gamification,Design workshops,User-driven innovation,Informants
Journal
33
ISSN
Citations 
PageRank 
2212-8689
0
0.34
References 
Authors
0
2
Name
Order
Citations
PageRank
Vanessa Cesário100.34
Valentina Nisi216036.54