Abstract | ||
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Immersive Virtual Reality can be a memorable medium for storytelling and artistic expression. However, taking snapshots of VR applications is commonly only possible by taking a two-dimensional screenshot on a tethered PC. We propose to capture 3D snapshots using the interaction technique World-In-Miniature (WiM) by using virtual RGB-D cameras to create three-dimensional snapshots that can be exported and viewed outside the application. We further describe a novel interaction method to fine-tune the content shown inside the WiM with VR controllers. This project is open-source and can be accessed at https://github.com/kyuq/3DWiMSnapshot |
Year | DOI | Venue |
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2022 | 10.1109/VRW55335.2022.00301 | 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022) |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kevin C. Yu | 1 | 14 | 8.45 |
Ulrich Eck | 2 | 84 | 15.63 |
Nassir Navab | 3 | 0 | 0.34 |