Title
An Interactive Chess-Puzzle-Simulation for Computer Science Education
Abstract
The hype around the series ”The Queen’s Gambit” led to a boom in playing chess. The game enhances strategic thinking, stimulates intellectual creativity, and improves problem-solving. These skills are increasingly in demand and also essential in the field of computer science (CS). Traditional teaching approaches are often insufficient to teach CS concepts. Interactive and digital experiences can be used to create an exciting, engaging, and realistic learning environment. In this paper, we explore the potential of a chess-based learning approach to increase motivation in CS. The application includes an interactive chess-puzzle simulation to teach the concept of state machines using a chessboard as an input field. We present a study with 35 students for evaluating the students’ motivation, emotions, and workload with a focus on the learning experience. The results indicate a positive impact on the learning process and engage students in learning computer science.
Year
DOI
Venue
2022
10.23919/iLRN55037.2022.9815923
2022 8th International Conference of the Immersive Learning Research Network (iLRN)
Keywords
DocType
ISBN
computer science education,learning,e-learning,chess game
Conference
978-1-6654-8283-7
Citations 
PageRank 
References 
0
0.34
7
Authors
3
Name
Order
Citations
PageRank
Michael Holly100.34
Jan-Heliodor Tscherko200.34
Johanna Pirker37022.79