Spatial Semantic Graph Enhanced Monocular Slam System | 0 | 0.34 | 2021 |
A unified simulation framework for water phase transition based on particles. | 0 | 0.34 | 2018 |
Projection mapping based on BRDF reconstruction from single RGBD image. | 0 | 0.34 | 2018 |
Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis | 5 | 0.43 | 2018 |
Isolated Word Recognition with Audio Derivation and CNN | 0 | 0.34 | 2017 |
Facial Feature Exaggeration According to Social Psychology of Face Perception. | 0 | 0.34 | 2016 |
Pmomo: Projection Mapping on Movable 3D Object. | 8 | 0.59 | 2016 |
An Interactive 2D-to-3D Cartoon Modeling System. | 1 | 0.35 | 2016 |
An inverse rendering approach for heterogeneous translucent materials. | 0 | 0.34 | 2016 |
Fluid transport in and between porous materials. | 0 | 0.34 | 2015 |
Real-time human vision rendering using blur distribution function | 1 | 0.37 | 2015 |
The study of real-time animation of forest scene in wind projection | 0 | 0.34 | 2015 |
Particle-based ice freezing simulation | 5 | 0.42 | 2015 |
Automatic face caricatures synthesis and exaggeration | 0 | 0.34 | 2015 |
Fluid absorption and diffusion in and between porous materials | 1 | 0.43 | 2015 |
Discovering frequent ADL patterns from wearable accelerometers | 0 | 0.34 | 2014 |
Quantitative intensity analysis of facial expressions using HMM and linear regression | 1 | 0.36 | 2014 |
Transparent-supported radiance regression function | 0 | 0.34 | 2014 |
Clustering-based real-time lighting simulation for self-luminous particle system | 0 | 0.34 | 2014 |
Region division based real-time cloth simulation | 0 | 0.34 | 2014 |
Fuzzy Clustering with Multi-Resolution Bilateral Filtering for Medical Image Segmentation | 2 | 0.40 | 2013 |
Detect of optic disc center based on Gaussian vessel detector and tangent information transform | 2 | 0.46 | 2011 |
Multi-interfaces based refractive rendering | 0 | 0.34 | 2010 |
Robust and Fast Keypoint Recognition Based on SE-FAST | 0 | 0.34 | 2009 |
Relighting with real incident light source | 0 | 0.34 | 2008 |
A practical radiometric compensation method for projector-based augmentation | 1 | 0.36 | 2008 |
Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader. | 2 | 0.37 | 2008 |
A practical framework for virtual viewing and relighting | 0 | 0.34 | 2007 |
A Framework for Tangible User Interfaces within Projector-based Mixed Reality | 1 | 0.36 | 2007 |
Interactive image based relighting with physical light acquisition | 0 | 0.34 | 2007 |
GPU-based rendering and animation for Chinese painting cartoon | 2 | 0.38 | 2007 |
Optimization based grayscale image colorization | 4 | 0.54 | 2007 |
A Real-Time Procam System For Interaction With Chinese Ink-And-Wash Cartoons | 1 | 0.41 | 2007 |
Dynamic Environment Matting Using Radiance | 1 | 0.39 | 2006 |
Matting and Compositing in Radiance Space | 0 | 0.34 | 2005 |
Cloning Human Motion to a New Path | 0 | 0.34 | 2005 |
Study on an Innovation Design System and Its Application | 1 | 0.41 | 2005 |
Grey-scale image colorization by local correlation based optimization algorithm | 2 | 0.39 | 2005 |