Abstract | ||
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We presented an multi-interfaces image based method to simulate the refraction and related light effects in real time on a normal graphic card. The multi-interfaces based representation of the refractor is obtained by hiring depth peeling ideas. This leads to significantly better results than two interfaces refraction where only the front and back face of the object was captured. |
Year | DOI | Venue |
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2010 | 10.1145/1836845.1836984 | SIGGRAPH Posters |
Keywords | Field | DocType |
better result,multi-interfaces image,normal graphic card,refractive rendering,related light effect,real time,refraction,real time rendering | Computer vision,Computer graphics (images),Computer science,Refracting telescope,Real-time rendering,Refraction,Depth peeling,Image based,Artificial intelligence,Rendering (computer graphics),Light effects | Conference |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lei Ma | 1 | 89 | 26.24 |
Shuangjiu Xiao | 2 | 41 | 14.18 |
Xubo Yang | 3 | 525 | 53.59 |