Title
Multi-interfaces based refractive rendering
Abstract
We presented an multi-interfaces image based method to simulate the refraction and related light effects in real time on a normal graphic card. The multi-interfaces based representation of the refractor is obtained by hiring depth peeling ideas. This leads to significantly better results than two interfaces refraction where only the front and back face of the object was captured.
Year
DOI
Venue
2010
10.1145/1836845.1836984
SIGGRAPH Posters
Keywords
Field
DocType
better result,multi-interfaces image,normal graphic card,refractive rendering,related light effect,real time,refraction,real time rendering
Computer vision,Computer graphics (images),Computer science,Refracting telescope,Real-time rendering,Refraction,Depth peeling,Image based,Artificial intelligence,Rendering (computer graphics),Light effects
Conference
Citations 
PageRank 
References 
0
0.34
2
Authors
3
Name
Order
Citations
PageRank
Lei Ma18926.24
Shuangjiu Xiao24114.18
Xubo Yang352553.59