Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games | 0 | 0.34 | 2020 |
Teaching Design Thinking through Gamified Learning | 0 | 0.34 | 2019 |
Active Problem-based Learning for Engineering Higher Education | 1 | 0.43 | 2019 |
Cooperation Between Europe and Asia in Active Learning in Engineering Education. | 0 | 0.34 | 2019 |
Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. | 0 | 0.34 | 2018 |
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion. | 0 | 0.34 | 2016 |
A Virtual City Environment for Engineering Problem Based Learning. | 0 | 0.34 | 2015 |
Evaluating the use of programming games for building early analytical thinking skills. | 0 | 0.34 | 2015 |
A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving. | 0 | 0.34 | 2015 |
Programming Games for Logical Thinking. | 0 | 0.34 | 2013 |
Learning Object Farms Supporting Interactive Learning Activities in Mathematics | 0 | 0.34 | 2005 |
A European Knowledgebase Framework for Deployment of Real Time AV-Communication in Distance Teaching | 0 | 0.34 | 2005 |