Title | ||
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Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
Abstract | ||
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The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts. |
Year | DOI | Venue |
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2020 | 10.1109/RITA.2020.3008127 | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje |
Keywords | DocType | Volume |
Programming,coding,serious games,game design based learning,gender gap,girl coding | Journal | 15 |
Issue | Citations | PageRank |
3 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Carlos Vaz de Carvalho | 1 | 54 | 17.16 |
Spela Cerar | 2 | 0 | 0.34 |
Joze Rugelj | 3 | 63 | 12.40 |
Hariklia Tsalapatas | 4 | 1 | 4.15 |
Olivier Heidmann | 5 | 1 | 3.48 |